the first few days were spent getting setup with the source control as well as Unreal Engine. Aseprite and Clip Studio Paint were fired up to start some place holder character work to start with getting player movement started. The starting player character deemed Ol' Son was born with his counterpart Bones. The init debug/test area was created and this began to be fleshed out fairly rapidly, basic HUD, Player WASD and Mouse Click to Move movement implemented without requiring a settings switch and a few other things. Janky walking and idle animations created for Ol' Son, bones can wait for right now. After a few evenings of working through blueprints and struggling to achieve a "good enough for now" Inventory system, we began looking into other engines. This decision was make alot easier since Godot allowed us to program in C#, our natural resting place. After a alittle deliberation and watching a few tutorials a new repository was created and the project was shifted to Godot. Week one drew to an end with a brand new, to us, engine and a huge feeling of excitement over the possibilities of us being able to leverage a skill set that already existed.
Concept sprites of Ol' Son and Bones:
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